I have been putting many more hours into Guild Wars these days than I have since the release of Eye of the North so many moons ago. After a particularly embarrassing snafu in which I roped two acquaintances into helping me with the Riverside Assassination mission without realizing I needed to do the prerequisites before legitimately receiving the quest (this is why, boys and girls, if you are going to reference the Wiki for something, you better go all-in rather than hope to be surprised by the content later), I have taken a break from the War In Kryta festivities and turned my focus toward bettering myself as a player. For me, this has meant taking my main character through more of the Factions campaign and getting a couple more elite skills under my belt.
As noted in my byline, I am an easy mode gamer. I find anxiety in competition and stress in defeat, and I am not reward-driven; as a result, my main goal in most games is not to be the best, but simply to be good enough to get by. What drives me, then, to continue to improve in Guild Wars, even when I am beating myself against a seemingly impassable mission wall, is that I must know what happens next. For all the claims that MMOs aren’t meant to have storylines provided by external sources like the game developers, I have not found anything else that presses me on to become more efficient, faster, more aware of my surroundings, to acquire the right tools and the right NPC companions for the job, as that single factor. What is behind that wall? What happens to so-and-so? Will the lovers be re-united? And so on. Yes, I read the quests. Yes, every one. And I never skip a cinematic.
Realizing this about myself has helped me to see what I failed to see in previous MMO purchases, and explains why I quit Age of Conan after my level 30 destiny quest was completed, and LOTRO after I couldn’t get a group together to finish Book 2, and Warhammer Online after Tier 2. I hit the wall in Guild Wars after the Searing, and again in the Maguuma Jungle, and again in the Southern Shiverpeaks and later in the Eye of the North itself. I returned each time, determination renewed, vowing to get it right next time, because I can never leave a story unfinished.
So I find myself back in Cantha, plotting the downfall of Shiro Tagachi and making nice with the Luxons, not for the elite armor set, or the Allegiance title, but to acquire a few new skills and push myself a little past mediocrity so that I can return to Kryta, wipe that White Mantle scum from the face of Tyria, and find out just what the heck is going to happen next.
I’m suddenly faced with more content than I have time to consume, and not a title grind in sight!