This just in, via GameSpy’s latest ArenaNet interview:
GameSpy: How persistent are the game’s dynamic events? To use one of your common examples, if a bunch of raiders wreck a village, and nobody saves it, what happens next? Do players have to group up and retake it by force, or do the raiders eventually “reset” and leave the village on their own, or what?
Eric Flannum: Events are fully persistent. In the example you give, the raiders will never reset on their own, unless players intervene.
To address the inevitable comparison with Rift, which made a change to how invasions worked during beta since they tended to lay waste to quest hubs (to mixed reactions by the player base), dynamic events in GW2 are the content, so there is no argument to be made that a town taken over by raiders hampers content access.
I do enjoy how the confirmations of game systems trickle in by bits and pieces.
i was just about to blog this in a qft. nice work!
Thanks! I just got so excited to see this that I had to say something
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Oh this is great news!
Yup, looking forward to what else we can get confirmed in the months to come.
Am I the only one who when every time I read “Dynamic” I instantly think “Restrictive”, “Repeatetive”, “Boring” and “Scripted”?
There’s nothing Dynamic about Dynamic Events. Unless they are made by a living being (like a cat, a turtle or an emlpoyee) then it’s nothing but a scripted event. Just like all the scripted events in boss fights or the scripted event of some Quests or Public Quests. It will get old fast.
From reading your comments briefly, it appears as though you are seeking a rather free-form sandbox MMO. While Guild Wars 2 is more free-form than other fantasy theme park MMOs, it is indeed scripted and the variety is hard-coded into the game; multiple-choice rather than true/false, but not fill-in-the-blank. GW2 is trying to replicate a high-quality RPG storytelling experience in a massively multiplayer environment.
I am responding from work and my mobile phone, so I do not have the time to address your indiviual concerns at the moment, but I will provide you with more information regarding your other comment later tonight. Hoever, if you are of the mindset that anything less than a fully sandbox experience is unacceptable, I can tell you right now that GW2 will likely be disappointing for you.