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Archive for June, 2011

If you will allow me a little drama, as a Star Wars fan from toddlerhood who represents the prickly sort of person whose itches aren’t quite being scratched by Bioware’s upcoming efforts, I want to take a moment to express my dismay at the news that Star Wars Galaxies will be shutting down this December.

I had always envisioned this gaming world as large enough to accommodate at least two sorts of fans of the IP, covering a swath somewhere between sandbox, free-form play where you can make your own destiny or even avoid being anybody of consequence at all, to the epic cinematic storytelling that ensures you will be a beloved (or feared) name for the history books. But I was wrong, and this online Star Wars world is going to become a lot smaller, and a lot poorer for the loss.

Given the high stakes involved in bringing Star Wars to online life, who in their right mind would even make another attempt at a different vision once SW:TOR has gone live?

Fortunately, just as I was becoming mellow in my Guild Wars 2 anticipation, even going so far as to stop refreshing forums all day and focus instead on growing a new arsenal of games I can play in the interim (bless all these games that are going Free 2 Play this year!), ArenaNet has a Fanday and drops two bombshells of information on the starving masses. Not content to let the denizens of Guild Wars 2 Guru speculate GW2′s release date out into the 2020′s based on lack of revealed information about game mechanics, ANet has published blogs about dungeons, underwater combat, and oodles of video and some NDA-free impressions to demonstrate that both are fully functional.

Thanks ArenaNet; I’m now back to wanting GW2 to be out so bad that it hurts. The only thing that could make this summer of GW2 love better would be if NCSoft would do something similar to Bioware and set up a GW2 demo station across the street from Comic Con (Mr. Randomessa and I being two of thousands who were unable to secure tickets to the con in the 0.002 seconds it took for them to be sold out this year).

In the meantime, I’ve been chomping at the bit to get home from work and enjoy that 20 minute demo of underwater gameplay, so toodles!

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D&D: Daggerdumb

Pressed for time, Mr. Randomessa and I didn’t have a chance to pick up Dungeons & Dragons: Daggerdale on its release date. Truth be told, I hadn’t even known that Daggerdale had released, as I hadn’t heard anything about it on the gaming sites I frequent, nor had Atari (whose newsletter I signed up for) notified me, nor had I seen so much as an ad blip anywhere. We just thought to check the official website to see if an official release date had been revealed, and it had in fact already come and gone.

We should have known something was amiss when we went to the very link provided by Atari for buying the game online and saw that player reviews had placed it at 1.5 out of 10. We should have cottoned on when we called our local GameStops and found that there were three copies of the game for our entire municipality, and they still had not sold two weeks in.

Still, the thought of being able to dungeon crawl together was too exciting a draw to pass up on, and a $15 box price can’t really be beat, so we took the plunge anyway.

I won’t bother to review Daggerdale here. I’ll only take this moment to say: don’t make our mistake.

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