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Archive for January, 2012

Last week, Mr. Randomessa’s excitement got the better of him and he, too, re-subscribed to Star Trek Online to join me in boldly getting ahead of the free-to-play launch.
Of course, then Cryptic opened up access to anyone who had previously held a subscription as of January 5th. D’oh! It would just be our luck.

Since then, my husband has gained a rank on his Klingon and he and I have quested together Fed-side, and even done a couple of the PvE scheduled events together Klingon-side. I have been going to bed earlier the past few nights, so my own gameplay has been spotty, but the wonderful thing is – no worries; I just match his rank when we group and all is well!

He is also very enamored of the Duty Officer system and is taking it extremely seriously. Tipa has referred to Doff management as Facebook-style “cow clicking,” and I have never played a FB game so I can’t comment on how close that comes to the mark, but at any rate, it’s helped me set a new criteria for what I’m looking for in any future MMOs I play. In fact, one of my only existing concerns about Guild Wars 2 is that all of the minigames I’ve heard about so far involve competitive gameplay of some sort (bar brawl, keg rugby, shooting gallery) and what I really want is something with a non-combat focus and in which I do not need to compete against other players, but can still advance my character. I don’t need it to be all of the time. Just some of the time.

More and more I’ve been thinking about the MMO features I prefer and how they affect my enjoyment of the games I play, such as how greatly world travel and level-gating has impacted my husband’s and my enjoyment in LOTRO. These are old issues, familiar enough to MMO players that we have our cute slogans and practices, our static groups and our spousal leveling contracts, but something about wanting to enjoy my time in Tolkein’s universe and feeling thwarted instead of welcome every time I tried to share my gameplay with someone outside of a PUG made me snap, and I have decided I just won’t put up with these kinds of things anymore, no matter how intriguing the subject matter or setting of an upcoming game. I think this is what made it so easy for me to pass on the launch of SW:TOR after one beta weekend, my other reservations notwithstanding.

If I were to have a New Year’s Resolution this year (I haven’t made any), it would be: I will not participate in another spousal leveling contract.

There was an excellent forum post put up at MMORPG.com recently, called The Tao of Arenanet, that explains Guild Wars 2’s features in light of ArenaNet’s design philosophy and thus attempts to show why GW2 is not merely a collection of features that may or may not be represented to some degree in other MMOs such that they are interchangeable. I have been arguing this in a more or less incoherent fashion, here and in forum and blog comments, for the past two years, but this post says it so much more eloquently that I now tip my hat and say, “QFT.”

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