I’m about to unleash a highly controversial and unpopular opinion about Star Trek Online in this blog entry. I’ve debated whether I’m quite ready to put my sanity on the table for questioning, but my feelings are too strong on this matter. I simply can’t contain it any longer.
I really, really like ground missions. There. I said it.
I’ll make no bones about the fact that I was dubious about the state of ground combat prior to playing the game for myself, and even then I had reservations and requests for improvement. Whether I’ve merely grown accustomed to its handi-cam visuals or Cryptic has actually improved something server-side or some combination or third option entirely, I find myself looking forward to a mission that will require me to beam down to a planet/ship/facility and get some work done. After a careful survey of the other person whose opinion matters to me as much as my own (I swiveled my chair around and asked my better half), the verdict is unanimous. Ground missions are fun.
Last night we had the opportunity to put out fires in a research facility with a fire extinguisher, mixed in with tactical combat. We got to spray stuff with foam! We put out every fire in that facility, long after all the enemies were dead and their hostages rescued, just because we could. We probably would have set a few fires if it would have meant we could then spray some more foam at them.
Later, after beaming down to a planet, I went into aim mode with my pulse rifle, waded into some water, and found my character strategically taking cover behind a well-placed reed while a Gorn picked up chunks of earth and hurled them in my direction. If I could have paused the mission right then and there to take it all in for a moment, I would have; in fact my only quibble is that combat is so fast-paced that I can never manage to get screenshots of the cool moments.
If Cryptic manages to achieve its goals in the latest State of the Game with improving the Genesis System, I may never come back up for air.