Nearly two months ago, I was dipping my toes back into Everquest II in anticipation of the New Halas update, while simultaneously revisiting Guild Wars due to the 5th Anniversary celebrations and War in Kryta teaser updates. I was certain at the time that come May 25th, I would be re-subscribing to EQII with my better half to fill our time when our Star Trek Online playing has lapsed (which is has). I did not expect to spend much time in Guild Wars, as I was feeling largely burned out on repeating content in pursuit of various achievements.
Suddenly, today is the day, and Guild Wars has delivered a stunning upset. The War In Kryta storyline has begun unfolding in earnest, which has not only provided me with a reason to log in more often to keep up with the events (excellent observation by Ravious of KTR that this content is becoming more event-like), but which has brought in new and old players alike and enabled me to group more often for that same old content I was growing weary of doing by myself. Massively has started a new guild for the purpose of tackling the Prophecies campaign, and I have had the pleasure of grouping up with them for a couple of weeks. I even found two – two! – groups attempting the Dunes of Despair mission and bonus the other night (we failed, alas).
Since ArenaNet now seems determined to keep a Live Team dedicated to providing updates to Guild Wars for as long as its lifespan, and the Guild Wars Beyond campaign is slated to keep us advancing right up to the point that Guild Wars 2 is launched, I now foresee a year where Guild Wars can return to being my main MMO attraction, and I have no further need for diversions. The Peacekeeper bounties provide a satisfying daily goal that fits within my schedule – I don’t even get to these every day, but they’re there if I want to. Courier Falken is a quick and easy run for tokens. I can’t believe I’m advocating for a repeatable quest, but for some reason the good Courier is fun to chase around (it must be his special attack). And in between all of this, I’m getting mission bonuses completed and even taking up vanquishing again with some good advice from friends.
Guild Wars Beyond has truly breathed fresh life into the game from my perspective. It’s amazing how adding one new feature like this has made the entire experience seem new and exciting again, as though I was not there back when Thunderhead Keep existed as a brick wall to beat your head against.
As for my better half: he will join me when his Necromancer can finally jump.