A little more information has been trickled to us about the so-called Dynamic Event System, providing some insight as to whether the world will be permanently changed due to our actions (it will), whether we can make life-or-death decisions (we can), or whether we will see events repeat over time (…inconclusive?). GW fans are busy on forums everywhere trying to wrap their minds around the idea, wondering if this is really possible, whether this is what gamers really want in the first place, and if ANet can actually make it happen. Most seem to agree, though: if GW2 launches with this content working as advertised, all other MMOs better look upon GW2 and despair. Okay, maybe I’m being a bit dramatic.
Will there be days when I log in to GW2 and my guildmates are happily discussing that dragon that they totally helped to annihilate, and that I missed witnessing because I was offline when the action went down? Almost certainly. But the next day I’ll get to fight a Cyclops or explore an underground cavern or something, and get to tell the tale to a rapt audience later, too, so I can hardly be too sad about a skipped opportunity or two. Others suggest this will be a real barrier for some people; that if everyone doesn’t get to kill that particular Big Boss, folks will be disappointed and leave. Will that be enough of a problem that it will relegate GW2 to niche status?