Hunter over at Hunters Insight has been posting up a storm about the latest articles and information to reach our way on the Guild Wars 2 front. Since he’s been doing such a bang-up job on not only linking all the good stuff, but inserting commentary and sparking good conversation, I’ll do the lazy thing and just link away:
The most recent news is ArenaNet’s blog post about non-combat activities and minigames in GW2 (as Aspen noted, and I agree, these activities are crucial for helping create the world-like feeling that keeps players invested in their MMOs), which followed an interview touching on Achievements and Feats among other things, including travel (in short: yes, map travel is in, in some cases for a fee depending on distance traveled. No, players won’t be bombarded with loading screens).
As with crafting, I am a fan of any and all attempts to engage my interest in-game that doesn’t involve mass slaughter, because sometimes I just get tired of killing things and yet am not ready to log off for the night. My hope is that these activities and mini-games provide me with precisely this content. I’m also looking forward to seeing if there are any non-competitive options among the list: crafting might be it, or perhaps the minigame using instruments that ANet mentioned.
Either way, I am counting the days until we finally get to see some, any of this in action. August can’t get here soon enough.