In a recent post by Tobold about the cost of playing an MMO in terms of subscription vs. hours played, he casually threw out a number – 1000 hours – as the average per year for an average player. Curious, I popped on to Guild Wars and ran a /age to see how I stacked up, and the subject of this post was my result.
958 hours, over the course of 58 months. That’s… less than a minute and a half per day.
I will admit to being a bit shocked by the lack of time I appear to have racked up in not only my favorite game, but my longest-running continual hobby game, and one of the only ones to which I have devoted any out-of-game time to exploring lore, game mechanics, and development news – not to mention blogging about it. While it’s true that I have taken the occasional multi-month break from Guild Wars for various reasons (the trauma of Post-Searing, completion of campaigns, burnout, etc.), it is also true that I’ve played just about as much as I wanted to at any given time. And it isn’t that other games take my attention away for long; generally I would stop playing Guild Wars, and then look for a replacement to tide me over for a month or two.
In other words, this is literally as much MMO fun as I can handle. In fact, even the past two weeks I’ve been too busy to play and haven’t even logged on this week outside of checking my /age and brief scans of Lion’s Arch Party Search for groups running BLA (though it seems the crowd has moved on past that these days).
No wonder I don’t like subscriptions! I’d be paying $15 for the privilege of playing for an average of half an hour each month.