Archive for the ‘Aika Online’ Category

I have tried out a number of MMOs, both paid and free to play, and I can’t say I’ve noticed any stark differences between the two styles as far as the fun factor is concerned. I’ve even subscribed to a few games, and/or bought longterm or lifetime subscriptions to others. But I am beginning to feel more strongly as time goes on that no one game can appeal to all of my gaming desires, so it is not reasonable for me to buy into one game and play it to the exclusion of all others. I just don’t want to have to pay subscriptions for all of them, when I play them so sporadically!

Currently I am playing Star Trek Online (year-long sub), Wizard 101 (free until I purchase more content), Aika (as further betas allow), and am trying to get back into Lord of the Rings Online (lifetime sub). Now, if I could continue to play any of the following without paying additional subscription fees, I would gladly pop back into:

  • Warhammer Online: the thought of a free T1 experience was appealing to me until I discovered that only Empire vs. Chaos lands could be accessed. I would be back in a heartbeat if Mythic enabled me to, say, pay by the tier – if I could purchase T1 access and have access to all three lands forever (or even one fee per pairing; I would pay that, too!), with all of my characters. If they would add fees for access to T2 through 4 in the same way, I’d be all over that. They could take from DDO’s model in this way, such that anyone could obviously bypass the Tier For Fee option and just pay a full subscription for access to the whole game.
  • Age of Conan: I loved the Tortage experience, but even so, I’m not that big a fan of repetition and after playing through the 1-20 game with all four archetypes, I feel I’ve exhausted that content. The addition of new content through the Rise of the Godslayer expansion has me really tempted to return and try running through with a member of the Khitai race, and really itching to try out the lands of Khitai for their contrast to the existing continents. But again, it would be really nice if I could buy this content. I would even be willing to pay extra on the price of the expansion if I could “own” access to the lands of Khitai. Heck, charge me $25 over the expansion box price and let me progress only through the lands of Khitai, stopping at level 40, but have access to that area forever.
  • City of Heroes/Villains and Champions Online: My partner and I had a lot of fun with CoX, though, as many others have said, most of our time was spent in character creation and we never really made it past level 12 or so (though I have a level 21 character that I soloed with). Again, it seemed just a bit too much to maintain a subscription for the amount of time we were spending with the game, and feeling compelled to “get our money’s worth” on the subscription tended to make us feel a bit sick of the content early on (I doubt I would have felt the mission structure was as repetitive as I did if I only attempted one mission in a week, instead of trying to get in 4-5 per night). Champions Online was my solo game, and I had enough fun with it that I felt sad when I canceled my subscription after one month, for the aforementioned reason.
  • Vanguard, Saga of Heroes: Now, here is a game that I feel would benefit from enabling permanent free access to the trial island. Between my better half and I, we couldn’t even make it to Adventuring level 10 in the two-week trial period, let alone in the other two spheres. I do have a concern that we game in too short of spurts to really make it far in a game of such sprawling landscapes and dungeons as Vanguard, but I would like to try, and would happily pay a one-time per-area fee for that opportunity.

Someone on the Massively forums said, in response to a player bemoaning the lack of American players’ ability to pay by the hour when playing games the way they do in Asia, that “if you play enough” the subscription fee is a bargain. Yes, it certainly is – if you play enough. Right now the only option with subscription games is to either play “enough,” overpay for sporadic gaming schedules, or not to play at all.


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Aika: On Notice

Aika - You're on notice!

Dear Aika,

My experience in killing 50 Young Boars before I could obtain even one of three Fire Essences I required to summon my Fire pran was not one I hope to repeat in this lifetime. It was such a frustrating ordeal, in fact, that I simply opted to summon a Water pran instead and bought the necessary Essences from an eyesore player-run store at the city’s entrance. I don’t even want a Water pran! However, I suppose I can learn to like her. It sure beats killing 150 boar, after all.

Aika, you’re fun so far, you’re certainly pretty, I’m excited about my new pran and am interested in learning more about your storyline when you go live. In the meantime, Aika, consider yourself ON NOTICE.

Water Pran: A hard-won prize

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In my search for a F2P alternative to play when I cannot duo in Star Trek Online, I have come across Aika, the new offering from GPotato that isn’t Allods Online. Aika has just begun its second Closed Beta and has a planned release of Spring 2010 (then again, Allods still shows a planned release of Winter 2009 according to the site, so take that as you will).  Aika initially caught my attention at around the same time as Allods, but at that time Allods was entering CB and Aika was not yet ready for prime time players, so the decision of what to try was made for me.

The two games claim to scratch different itches for me: Aika with the familiar anime-style graphics, much like a poor-man’s Aion, advertises Realm vs. Realm (vs. Realm vs. Realm vs. Realm) combat on a massive scale of thousands on the battlefield, lag-free – something Warhammer Online tried and seems to have failed to deliver –  so I wonder if it will pick up any refugees from that game. It also promises small-scale battleground action, and, according to the forums, PvP is quite well balanced for a game of this type.

Allods, on the other hand, appealed to me with its WoW/Warhammer lovechild graphical style, interesting races and lore, and its engaging instanced tutorial that bade well for future encounters with PvE. The end-game seemed rather exclusionary to me, however, as do many games of that type, and the open PvP post-level 20 soured me somewhat on keeping up with the beta development. I know now that PvP flagging is live in the game, but I’ve kind of moved on in the meantime.

Right now Aika seems like a better choice for me to solo, but only time will tell and I don’t expect to reach any level of consequence during the short CB2 period given my playtime schedule. I’m a bit put off by the gender-locked classes and lack of customization, but I also realize that it is due to these very shortcuts that the game client is only 500mb in size and can support the large battles they advertise. The style of quest delivery is remniscent of unvoiced post-Tortage Age of Conan, which provides at least the illusion of an epic story that I can unravel by completing the quests in my log. If I can ignore the Lolis Clerics falling down and giving fanservice everywhere, I sometimes feel as though I’m playing Guild Wars, or a near cousin.

Oh, and unlike many other Korean games of its ilk, Aika allows you to turn on anti-aliasing from within the game, up to 16x worth. Of course, this is not worth anything if you forget to use said feature, as I did for the first half of my play session.

Verdict: Too early to tell, but shows promise. I have yet to get my little buff fairy (pran), as the quest to obtain her is a hour-long timed scavenger hunt and I had to get going.

Ack! I forgot to turn anti-aliasing on!

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